using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class DialogueLine
{
    
    public Sprite Avatar;
    public string Name;
    public string Text;
    public List<DialogueOption> Options;
}

[System.Serializable]
public class DialogueOption
{
    public string OptionText;
    public DialogueLine NextDialogueLine;
}